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Tamlin, canvasses of the gods.

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  “We were the first, all the skins you are, we wore first.   The Shaper made as as the canvas on which elves, dwarves, humans, all were painted.   We remain hidden among you.   You divide, segregate yourselves, but from our hidden places, you are all the same.” Ayava, tamlin oracle. Tamlin claim to be the first race, their natural shapeshifting the result of the gods using them as the template to make the thinking races from.   Few tamlin communities exist on Davirc, as they integrate into other societies as water flows into the cracks in the earth.   To most, the tamlin are a myth, or a fairy tale of stolen babies and changelings.   They live among human, gnome, dwarf, elf and the other races, wearing their skins and engaging in their own agendas. Physical Description: Tamlin, in their natural forms, are a tall slender race, standing as tall as humans, but with much thinner bodies than humans.   Naturally hairless, tamlin skin color varies from light blue to dark grey, with s

Orcs, the lost

 Note, this is a work in progress.                 Orcs.                   “We were the first. Where your cities stand, ours stood. Where your farms stand, we domesticated them first. All that you think of as yours. Was ours.   We will take it back.” – Thar Blacksands Orc skald.                 To the people of Davirc, orcs are savage monsters living in the wilds and in the near deeps. They attack in bands that are little more than organized mobs, killing and looting and burning and destroying.   They’re not far from the truth.                 They weren’t always that way.                 The Orcs, or Or’couri as they were originally known, were a once powerful expansionist civilization, commanding and binding spirits through their own magic.   Their magics were a fusion of arcane and occult methodology, long lost.   They were capable of binding spirits and fey into physical items using their souls to power self propelled wagons and flying citadels and other devices lost to th

Duergar, devoted defenders

  Duergar, the devoted. Traditions: Martial, Occult “Every man has his place.   Ours is to hold the line.   We hold the line when the Bane or their minions attack. The Tyrants lead, the Warriors fight, the Merchants produce and trade. The lesser castes serve their betters.   It is the Law and the Way of Order. We bring order to the darkness. The Rubble fled.   Flawed, and crumbled when tested, like a poorly made blade that shatters when quenched, they were cast aside.   The tell themselves that we, the Duergar, are traitors.   We know the truth.   We, the Duergar, are Defenders.” – Sokar, Warrior caste. When the Dwarves called the first blights to bring down the empire of Joturc, they had no idea what they had released.   The blights grew in power, adapted, and once they had brought down the enemies of the dwarves, turned on their creators.   Caught unaware, the initial losses of the deep people were tremendous.   The council decided to retreat, to flee, was the only option. Bo

Dwarves of Davric, escapees from subterranean seas

  Dwarves, escapees from subterranean seas Traditions: Divine, Martial Dwarves are a costal and mountain people their legends tell of sailing starless seas in the Middle and Lower Deeps, and of their battles against the monsters of the Deeps. Those days are long lost, echoes of before the Retreat. The dwarves lost.   Their warriors fought fighting withdrawal, their ships fighting on the underground seas, their armies holding back the hordes to give their citizens time to flee higher and higher in the deeps.   Thousands were slaughtered, entire clans lost, their names honored.   Other clans had their names stricken, wiped from the rolls of honor.   Some clans were lost to the forces rising up from the lower deeps, turning their backs on their brethren. These forsaken clans were left to suffer for their betrayal. When the dwarves broke through to the surface, they emerged in the mountains on the coast of the central sea.   They set up new cities in the mountains and expanded to

In Memoriam: Eric Flint

 Life comes at you fast. It must have been 25 years ago that I'd heard of Eric Flint.  I got him confused with Kenneth Flint, who's Riders of the Sidhe I read as a kid. Of his works, the two series I was/am most familiar with were the Ring of Fire series, and of couse the Belisarius series.  The later because of Baen Books and David Drake.   As I'd said in the welcome post, this blog and the writings that will be forthcoming are inspired by the works or Eric Flint and David Drake.  It was just this morning, in a burst of creativity that the world got its name "Davric" taken from their first names.  I was hoping to have more content on the blog before I wrote to both men to thank them for its inspiration.  Not to ask them to read it, I don't feel pretentious enough to ask professional authors to read my scribblings. Just to say, "You inspired this.  Thank you." Today was the day I started.  The day I moved from notes in a facebook group to actually or

Racial overview

In going over the races of the world of Davric, there are some general guidelines in the write ups. Traditions: Each race is given a primary focus of their culture and class.  These are general guidelines, not straightjackets.  Nothing prevents a gnome cleric, or a halfling wizard.  The cultures reflect the traditions.  Halfling wizards may exist, but any halfling founded wizard academy is going to likely be founded by a player's character, for example. The Traditions are: Arcane: Generally this includes all arcane casting classes. More specifically it means classes that prepare spells, and use spellbooks. Divine: Followers of gods or philosophies.  Ancestor worship would also fall under this. Martial: Traditions of weapons and combat prowess, whether it be the traditions of the dwarven navy, the individual combat traditions of halfling wolf riders, or the hoard tactics of the fallen orc hoards. Primal: Connection to the world and natural or elemental forces.  This also includes su

Welcome to the World of Davric!

 Welcome to the blog page for the world of Davric. I've been making occasional posts on the Pathfinder 1E Facebook page about my own homegrown world.  Decided to take the leap and start compiling them in one spot. Davric is a 'kitchen sink' setting, meaning that don't over fret about historical accuracy.  It was inspired by Paizo's own nation-in-decline-that-is-still-an-empire, but more fleshed out due to the historical Byzantium and David Drake and Eric Flint's Belisarius series. (First book here .)  It is a fantasy world, not historical, with my own take on the classic fantasy races, and some new ones.  This is a world of wild wolf riding halflings, friendly nomadic gnomes, sea sailing dwarves, and as always humans and their desires and destinies. The Empire is the central focus for now, that and the neighboring nations, lands and tribes.  The empire is a shrunken version of itself, like a leopard to the great Imperial Lion it once was.  But a leopard is stil